Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0f1
2018.4
2019.1
2019.2
2019.3
Issue ID
1111579
Regression
No
Terrain is not rendered near the camera when using Instanced Draw and tessellation shader
How to reproduce:
1. Open attached project "repro_1111579" (OC link below)
2. Zoom towards terrain
Expected result: Terrain is visible
Actual result: Terrains stops being rendered when it is near the camera
Reproducible with: 2018.4.3f1, 2019.1.9f1, 2019.2.0b6, 2019.3.0a8
Could not test with: 2017.4.x (no instancing)
Comments (1)
-
Lars-Steenhoff
Jan 30, 2020 13:03
It's because INSTANCED DRAW with TESSELLATION SHADER is not supported.
Please add support for this in classic render pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Resolution Note (2019.3.X):
Thank you for submitting this case. Upon investigating we've determined that the reason for near patches of terrain not rendering is that instancing and tessellation is unfortunately not supported by Unity. It is supported by the new render pipeline (URP) however.
We are putting it under a feature in our backlog (rather than a bug), and will take this into consideration in the future. The request will be moved to our internal planning tool, and this case will be closed. This does not guarantee that the feature will be implemented, as objections may be raised once technical planning is started.