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Fixed in 2017.3.0f3

Votes

0

Found in

2017.1.0b1

Issue ID

903371

Regression

Yes

[Tanks Tutorial] Errors "A polygon of [*] is self-intersecting and has been discarded." are thrown once project is imported

Scene Management

-

Reproduction Steps:
1. Create a new project.
2. Import "Tanks! Tutorial" sample project. (https://www.assetstore.unity3d.com/en/#!/content/46209)
3. Observe console.

Result: Unity throws out errors:
"A polygon of [*] is self-intersecting and has been discarded. Try cleaning the mesh before exporting."
This applies to:
-TankTurret
-Cliff
-Column02
-Barracks

Reproducible with: 2017.1.0b1
Not reproducible with: 5.5.3p1, 5.6.0p2
Regression introduced in: 2017.1.0a3

Comments (8)

  1. benji_unity

    Oct 02, 2018 00:06

    What software can I use to fix this? I am getting this error recently with latest Unity versions.

  2. danna1234

    Feb 11, 2018 22:53

    Same problem with the space shooter tutorial and I have the 2017.2.0f3. Anybody knows how to fix it?

  3. Lorrien

    Feb 10, 2018 18:08

    i have the same error with the space shooter game tutorial post asset import. Unity ver. 2017.3.0f3

  4. rad1c

    Nov 01, 2017 13:04

    Oh wait a sec! It says "Fixed in Unity 2017.3" soooo... let's just wait for it :)

  5. rad1c

    Nov 01, 2017 12:59

    NOT FIXED, same here: 2017.2.0f3

  6. WideEyes

    Oct 29, 2017 17:53

    Same thing here.
    I've tryed to walkthough SpaceShooter tutorial and go this warning
    "A polygon of vehicle_playerShip is self-intersecting and has been discarded"
    version of Unity is 2017.1.1f1 Personal
    I've tryed to check some mesh props in Inspector but did not found anything seem to be responsible for that issue... I'm new to all this and clearly have no idea how to fix that.

  7. problemecium

    Jul 17, 2017 03:08

    Also reproducible with 2017.1.0f3 . All of my projects threw this warning (as they all contained at least one imported model) upon opening them with the new editor.

  8. lod3

    Jul 13, 2017 18:17

    Not fixed. Getting this error for every single mesh (131 of them) in ICE Creature Control. Same error, just for different meshes. Only in 2017.1.0b1

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