Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59911
Regression
No
"SystemInfo.hdrDisplaySupportFlags" returns "Supported" when connected to a non-HDR monitor
How to reproduce:
1. Open the attached project "HDRP Multi-Camera UI HDR Tests v1-1.zip"
2. Enter Play Mode
Expected results: "'SystemInfo.hdrDisplaySupportFlags' contains 'Unsupported'" is thrown in the Console window
Actual results: "'SystemInfo.hdrDisplaySupportFlags' contains 'Supported'" is thrown in the Console window
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2023.3.0b7):
SystemInfo.hdrDisplaySupportFlags is used to indicate whether the GPU and driver supports HDR and is hard-coded according to different platforms, which does not tell anything about the actual HDR capability of the monitor. HDROutputSettings.main.available tells whether the monitor itself supports HDR. The documentation is a bit misleading and need to change.
Resolution Note (fix version 2023.2.10f1):
Fixed documentation
Resolution Note (fix version 2022.3.20f1):
Fix documentation on hdrSupportFlags
Resolution Note (fix version 2021.3.36f1):
Fix documentation on hdrSupportFlags