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Won't Fix

Votes

0

Found in

2022.3.21f1

2023.2.13f1

6000.0.0b12

Issue ID

UUM-67008

Regression

Yes

System Font smoothing is inconsistent in the Editor when it is switched from the "Inter (Default)" Font

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How to reproduce:
# Open the Project "IN-69554_Inspector Font Bug"
# Select Edit → Preferences → General and at the “Editor Font“ tab change “Inter (Default)“ Font to “System Font“
# Open the “Scene” scene
# Select the “Directional Light“ GameObject
# Observe the Inspector window

Expected result: The “Light” component’s font smoothing is the same as the “Example Script” component’s
Actual result: The font smoothing differs in the “Light“ component from the “Example Script“ component

Reproducible with: 2022.2.0a9, 2022.3.21f1, 2023.2.13f1, 6000.0.0b12
Not reproducible with: 2021.3.36f1, 2022.2.0a8

Reproducible on: Windows 11 Pro (23H2)
Not reproducible on: No other environment tested

Note: Cannot be reproduced on a 4k monitor

  1. Resolution Note:

    This issue is related to switching some parts of the editor to UITK using TextCore, which uses SDF to render its text instead of hinted. In 2023.1+ IMGUI is also using TextCore, but we added a parameter to tweak font smoothing under Preferences > General > Sharpness. It cannot be easily backported to 2022.3 however.

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