Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Votes
2
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59649
Regression
No
Synced layer is deleted when deleting a layer above the synced layer in the Animator window
How to reproduce:
1. Open the user’s attached “My project.zip” project
2. In the Animator window, delete the “DeleteMe” layer
3. Observe the result
Expected result: The “SyncedLayer” layer is not deleted
Actual result: The “SyncedLayer” layer is deleted
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Resolution Note (fix version 2023.3.0b5):
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
Resolution Note (fix version 2023.2.8f1):
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
Resolution Note (fix version 2022.3.19f1):
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
Resolution Note (fix version 2021.3.35f1):
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.