Search Issue Tracker
Won't Fix
Won't Fix in 1.16.X
Votes
0
Found in [Package]
1.14.2
1.16.0
Issue ID
ISXB-1771
Regression
No
Supported device usage appear as code strings instead of readable text in Input System Settings
Steps to reproduce:
- Create a project
- Go to "Edit" -> "Project Settings"
- Select "Settings" displayed under the "Input System Package"
- Click "Create settings asset"
- Click "+" in the "Supported Devices" section
- Select "Keyboard -> Usages" from the list
- Observe the listed options
Actual results: "Primary2DMotion", "PrimaryAction", "PrimaryTigger", "ScrollHorizontal", and others are displayed as code stringsĀ
Expected results: It should be: "Primary 2D Motion", "Primary Action", "Primary Tigger", "Scroll Horizontal"
Reproducible with versions: 1.16.0 (6000.0.63f1), 1.14.2 (6000.2.13f1), 1.16.0 (6000.3.0f1), 1.15.0 (6000.4.0a5), 1.16.0 (6000.5.0a2)
Tested on (OS): macOS - Tahoe 26.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (1.16.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.