Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.1.2p4
Issue ID
1068735
Regression
No
Sub Emitter particles are not randomized when using Auto Random Seed
How to reproduce:
1. Open attached project ("1068735.zip")
2. In the Hierarchy select 'Particle System 1'
3. In the Scene View press Play to play the particle.
Expected result: Sub Emitter's seed randomizes every time you Play the Particle System.
Actual result: Sub Emitter's seed doesn't get randomized.
Reproducible with - 2018.3.0a8, 2018.2.3f1, 2018.1.9f1, 2017.4.9f1, 2017.2.3p3, 2017.1.4p2
Fix verified in: 2019.1.0a3 and 2018.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
- Visual Effect property override remains permanently checked when Timeline preview ends
Add comment