Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.1.2p4
Issue ID
1068735
Regression
No
Sub Emitter particles are not randomized when using Auto Random Seed
How to reproduce:
1. Open attached project ("1068735.zip")
2. In the Hierarchy select 'Particle System 1'
3. In the Scene View press Play to play the particle.
Expected result: Sub Emitter's seed randomizes every time you Play the Particle System.
Actual result: Sub Emitter's seed doesn't get randomized.
Reproducible with - 2018.3.0a8, 2018.2.3f1, 2018.1.9f1, 2017.4.9f1, 2017.2.3p3, 2017.1.4p2
Fix verified in: 2019.1.0a3 and 2018.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment