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Won't Fix
Votes
1
Found in
2017.2.0b1
2017.3.0b8
Issue ID
967164
Regression
Yes
[VR]Frustum culling of terrain trees/details occurs on objects that should be visible
How to reproduce:
1. Open the attached "VRTestSuite-Terrain project
2. Go to File --> Build Settings
3. Build and Run to device that has the bug reproducing (See below)
Expected result: Terrain trees/details should not be culled when they are visible
Actual result: Terrain trees/details are being culled when they should be visible
Regression introduced in - 2017.2.0b1
Reproducible with - 2018.1.0a5, 2017.3.0b10, 2017.2.0p2, 2017.2.0b1
Not reproducible with - 2017.2.0a4, 2017.1.2p3
Notes:
1.The issue is not visible with the headset on and only is visible on mobile device screens
2.Could not reproduce with Oculus Gear VR
Devices tested (tests done on Cardboard):
Reproducible with:
Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys
Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:7.0/NRD90M/857212.41:user/release-keys
Samsung SM G903F*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720, Build:samsung/s5neoltexx/s5neolte:6.0.1/MMB29K/G903FXXU1BQC1:user/release-keys
Not reproducible with:
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.10.12:user/release-keys
Xiaomi Redmi Note 3*, OS:5.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 510, Build:Xiaomi/kenzo/kenzo:5.1.1/LMY47V/V8.0.7.0.LHOCNDG:user/release-keys
Xiaomi MI 5s*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Xiaomi/capricorn/capricorn:6.0.1/MXB48T/V8.0.10.0.MAGCNDH:user/release-keys
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Observed this issue on 2019.1.0b4 on Oculus Rift with Single Pass Instance stereo rendering.
Steps To Repro:
1. Open the project xr.xracceptancetests from git for lwrp-2019.1 branch
2. Build Setting > Player Settings > XR > Oculus
3. Build and Observe
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