Search Issue Tracker
Fixed in 2021.2.X
Votes
2
Found in
2020.2
2020.2.0b13
Issue ID
1296710
Regression
No
SSAO effect floating in the air in Scene View when 2 objects with ShaderGraph materials are on top of each other
How to reproduce:
1. Open attached project "prototype1.zip"
2. Open "GameScene" scene ("Scenes" folder)
3. Open Scene View Window
4. Zoom in to the umbrellas
Expected result: SSAO effect is applied correctly
Actual result: the effect is being applied in the air in the incorrect position
Reproducible with - 2020.2.0b14 (URP 10.2.2)
Could not test (project did not load correctly) - 2018.4, 2019.4, 2020.1, 2021.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment