Search Issue Tracker
Active
Votes
0
Found in
14.0.2
Issue ID
UUM-134026
Regression
Yes
SpriteSkin deformation system crash on burst_abort when disabling one multi‑rig character and switching rigs on another
How to reproduce:
1. Open the attached “IN-131796” project
2. Open the “SampleScene”
3. Enter Play mode
4. Rotate “Character A” using WASD controls
5. Press “k” to disable all SpriteSkins on “Character B”
5. Use WASD to move “Character A”
6. Observe the result
Actual result: “System.IndexOutOfRangeException: Index -1 is out of range of '30' Length.” appears in the Console window
Expected result: No errors appear
Reproducible with: 13.0.2 (6000.3.0a2, 6000.3.6f1), 14.0.0 (6000.4.0a3), 14.0.2 (6000.4.0b7),
Not reproducible with: 13.0.4 (6000.3.0a2, 6000.3.7f1), 15.0.0, 15.0.1 (6000.5.0a6)
Could not test with: 6000.0.66f2, 6000.3.0a1 (could not resolve package errors from downgrading), 13.0.2 (6000.3.7f1), 13.0.3 ((6000.3.6f1, 6000.4.0b7, 6000.5.0a7) was not able to install this package version)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment