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Duplicate
Votes
1
Found in
2021.3.40f1
2022.3.38f1
6000.0.11f1
Issue ID
UUM-76668
Regression
No
SpriteResolver doesn't change the sprite based on animation when running in Player or Windows Platform
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Observe the Player
Expected result: White dinosaur changes color to black
Actual result: White dinosaur stays white
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproducible on:
Play Mode (Windows Platform or 2021.3.40f1)
Windows Standalone Player
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Not reproducible on:
Play Mode (Android Platform)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
-
Resolution Note:
Issue appears to be duplicate of https://issuetracker.unity3d.com/issues/spriterenderer-sprite-visual-appears-unchanged-when-changing-it-during-the-runtime-in-2d-urp-projects
Fix for this issue is available on Unity 6000.0.13f1 and above
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73222
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This is a duplicate of issue #UUM-73222