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Fixed in 2023.1.10f1, 2023.2.0a16



Found in




Issue ID




Sprite turns invisible in URP 2D when Mask Source is set to “Supported Renderers” and Mask Interaction is set to “Visible Inside Mask”



Reproduction steps:
1. Open the attached “Sprite Mask” project
2. Open “Assets/Scenes/SampleScene.unity“ scene
3. Select Square GameObject in the Hierarchy window
4. In the Inspector window, Sprite Renderer component, change Mask Interaction from “None” to “Visible Inside Mask”
5. Observe the Game view

Expected result: Red Square GameObject is visible inside of the white Capsule GameObject
Actual result: Red Square GameObject is not visible

Reproducible with: 2023.1.0a11, 2023.1.0b9, 2023.2.0a7
Not reproducible with: 2023.1.0a10
Couldn't test with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1 (on these versions “Sprite Mask” component doesn’t have the “Mask Source” setting to select “Supported Renderers”)

Reproduced on: macOS Ventura 13.2.1 (M1 Max), Windows 10

  1. Resolution Note (fix version 2023.2.0a16):

    Fix for this issue will be available on Unity 2023.2.0a16 and above

  2. Resolution Note (fix version 2023.1.10f1):

    Fix for this issue is available on Unity 2023.1.10f1 and above

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