Search Issue Tracker
Fixed
Fixed in 2023.1.10f1, 2023.2.0a16, 2023.3.X
Votes
0
Found in
2023.1.0b9
2023.2.0a7
2023.3.0a3
Issue ID
UUM-31670
Regression
Yes
Sprite turns invisible in URP 2D when Mask Source is set to “Supported Renderers” and Mask Interaction is set to “Visible Inside Mask”
Reproduction steps:
1. Open the attached “Sprite Mask” project
2. Open “Assets/Scenes/SampleScene.unity“ scene
3. Select Square GameObject in the Hierarchy window
4. In the Inspector window, Sprite Renderer component, change Mask Interaction from “None” to “Visible Inside Mask”
5. Observe the Game view
Expected result: Red Square GameObject is visible inside of the white Capsule GameObject
Actual result: Red Square GameObject is not visible
Reproducible with: 2023.1.0a11, 2023.1.0b9, 2023.2.0a7
Not reproducible with: 2023.1.0a10
Couldn't test with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1 (on these versions “Sprite Mask” component doesn’t have the “Mask Source” setting to select “Supported Renderers”)
Reproduced on: macOS Ventura 13.2.1 (M1 Max), Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree trees remain static with WindZone when Vulkan or OpenGLES3 is used
- ARAnchor.pending never resolves when adding an anchor via TryAddAnchorAsync in Editor Play Mode with XR Simulation
- IAP Project Settings use inconsistent error message
- Warning in the Project Settings "In-App Purchases" is not consistent with the Editor design
- Crash on SoundChannelInstance::setDelay when loading an AssetBundle containing a Timeline with an AudioClip at Scene startup
Resolution Note (fix version 2023.2.0a16):
Fix for this issue will be available on Unity 2023.2.0a16 and above
Resolution Note (fix version 2023.1.10f1):
Fix for this issue is available on Unity 2023.1.10f1 and above