Search Issue Tracker
Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2023.2.X
Votes
0
Found in
2021.3.27f1
2022.3.3f1
2023.1.1f1
2023.2.0a21
Issue ID
UUM-40780
Regression
No
Sprite thumbnail doesn't update when changing the Sprite shader
How to reproduce:
1. Open the attached user project “1510509 SpriteThumbnail.zip“
2. Open the “UI-Custom“ shader
3. Change the color of the shader by commenting line 57 in the shader
4. Expand the “Test_atlas 1“ Texture and select the “Test_atlas_0“ Sprite
Expected result: The color of the Sprite is the same in the thumbnail and in the Inspector preview
Actual result: The color of the Sprite is different in the thumbnail and in the Inspector preview
Reproducible with: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a21
Reproduced on: macOS 13.4 (Intel), Windows 10 (by reporter)
Notes:
- The thumbnail can be updated through Script (by opening the “ForcePreview” window (Window > UI Toolkit > ForcePreview), copying the mentioned Sprite path, pasting it into the “Asset Path” text field, and pressing “Force Preview“), but only if the Editor is restarted
- On the newer versions, the color is updated when the Editor is restarted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment