Search Issue Tracker
Fixed
Fixed in 2021.3.30f1
Votes
0
Found in
2021.3.27f1
2022.3.3f1
2023.1.1f1
2023.2.0a21
Issue ID
UUM-40780
Regression
No
Sprite thumbnail doesn't update when changing the Sprite shader
How to reproduce:
1. Open the attached user project “1510509 SpriteThumbnail.zip“
2. Open the “UI-Custom“ shader
3. Change the color of the shader by commenting line 57 in the shader
4. Expand the “Test_atlas 1“ Texture and select the “Test_atlas_0“ Sprite
Expected result: The color of the Sprite is the same in the thumbnail and in the Inspector preview
Actual result: The color of the Sprite is different in the thumbnail and in the Inspector preview
Reproducible with: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a21
Reproduced on: macOS 13.4 (Intel), Windows 10 (by reporter)
Notes:
- The thumbnail can be updated through Script (by opening the “ForcePreview” window (Window > UI Toolkit > ForcePreview), copying the mentioned Sprite path, pasting it into the “Asset Path” text field, and pressing “Force Preview“), but only if the Editor is restarted
- On the newer versions, the color is updated when the Editor is restarted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment