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Votes

1

Found in

14.0.2

15.0.1

13.0.4

Issue ID

UUM-134629

Regression

Yes

Sprite Bones get deformed when enabling/disabling a GameObject in the Player

2D Animation

-

How to reproduce:
1. Open the attached “IN-132949“ project
2. Build and Run the Player
3. Click the icon in the bottom left corner of the Player
4. In the window that opens, drag a character onto any empty blue tile
5. Repeat steps 3-4
6. Click and hold the first placed character until it gets picked up
7. Release the held character on the same tile
8. Observe the the second placed character

Actual result: The Sprite became broken
Expected result: Sprite rendering remained unchanged

Reproducible with: 13.0.1 (6000.3.8f1), 13.0.4 (6000.3.8f1), 14.0.2 (6000.4.0b8), 15.0.1 (6000.5.0a6)
Not reproducible with: 13.0.0 (6000.3.8f1)
Could not test with: 10.2.2 (6000.0.67f1) (Character sprite bones used in the reproduction steps are imported incorrectly, breaks sprites)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: Does not reproduce in Play mode

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