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Votes
1
Found in
14.0.2
15.0.1
13.0.4
Issue ID
UUM-134629
Regression
Yes
Sprite Bones get deformed when enabling/disabling a GameObject in the Player
How to reproduce:
1. Open the attached “IN-132949“ project
2. Build and Run the Player
3. Click the icon in the bottom left corner of the Player
4. In the window that opens, drag a character onto any empty blue tile
5. Repeat steps 3-4
6. Click and hold the first placed character until it gets picked up
7. Release the held character on the same tile
8. Observe the the second placed character
Actual result: The Sprite became broken
Expected result: Sprite rendering remained unchanged
Reproducible with: 13.0.1 (6000.3.8f1), 13.0.4 (6000.3.8f1), 14.0.2 (6000.4.0b8), 15.0.1 (6000.5.0a6)
Not reproducible with: 13.0.0 (6000.3.8f1)
Could not test with: 10.2.2 (6000.0.67f1) (Character sprite bones used in the reproduction steps are imported incorrectly, breaks sprites)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Does not reproduce in Play mode
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