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Fixed in 4.2.0
Votes
0
Found in [Package]
2019.3.0b1
2019.3.5f1
2020.1
2020.2
Issue ID
1228530
Regression
No
Sprite becomes offset from 2D Animation bones when undoing last 2D Animation bone change
How to reproduce:
1. Open the attached project "testingoproject"
2. Open the Scene "HazelScene"
3. Move a bone of the "HazelIK Variant" Prefab
4. Press Ctrl+z to undo the move
Expected result: Undo the made move and return the Prefab to the previous position
Actual result: Undo returns the bones to the previous position but offsets the sprites of the Prefab
Reproducible with: 3.0.3 (2019.3.0b1), 3.0.4 (2019.3.0b1), 3.1.0 (2019.3.7f1), 3.1.1 (2019.3.7f1), 3.2.1 (2019.3.7f1), 4.1.0 (2020.1.0b3, 2020.2.0a4), 4.1.1 (2020.1.0b3, 2020.2.0a4), 4.2.1 (2020.1.0b3, 2020.2.0a4)
Could not test with: 2017.4.38f1, 2018.4.19f1 because of namespace errors, 2019.3.0a12 because error cs1503
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