Search Issue Tracker
Fixed in 4.2.0
Votes
0
Found in [Package]
2019.3.0b1
2019.3.5f1
2020.1
2020.2
Issue ID
1228530
Regression
No
Sprite becomes offset from 2D Animation bones when undoing last 2D Animation bone change
How to reproduce:
1. Open the attached project "testingoproject"
2. Open the Scene "HazelScene"
3. Move a bone of the "HazelIK Variant" Prefab
4. Press Ctrl+z to undo the move
Expected result: Undo the made move and return the Prefab to the previous position
Actual result: Undo returns the bones to the previous position but offsets the sprites of the Prefab
Reproducible with: 3.0.3 (2019.3.0b1), 3.0.4 (2019.3.0b1), 3.1.0 (2019.3.7f1), 3.1.1 (2019.3.7f1), 3.2.1 (2019.3.7f1), 4.1.0 (2020.1.0b3, 2020.2.0a4), 4.1.1 (2020.1.0b3, 2020.2.0a4), 4.2.1 (2020.1.0b3, 2020.2.0a4)
Could not test with: 2017.4.38f1, 2018.4.19f1 because of namespace errors, 2019.3.0a12 because error cs1503
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment