Search Issue Tracker
By Design
Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.5f1
2023.2.0b2
Issue ID
UUM-43991
Regression
No
Sprite Atlas is repacked multiple times when importing multiple assets to the "Objects for Packing" folder
Reproduction steps:
1. Open the attached project “SpirteAtlasTest”
2. Open the “Effects” folder in the Project window
3. Select any folder there and press ctrl+d
Expected result: “Packing Sprite Atlases” process happens once
Actual result: “Packing Sprite Atlases” process restarts after every import
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b2
Reproducible on: macOS 13.4.1 (Intel), Windows 11 (user’s)
Note: not reproducible when duplicating a folder in Explorer/Finder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
Resolution Note:
By design, SpriteAtlas V2 is managed through Asset Database that ensures any change to packables (like folder etc..) will automatically ensure Sprite Atlases get repacked so its always upto-date.