Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2.3.X
Issue ID
SPLB-173
Regression
No
Spline Gizmo in Scene View updates inconsistently when toggling the Closed parameter
Steps to reproduce:
1. Open attached project "SplineBug.zip" and scene "SampleScene"
2. In Hierarchy window, select the "Spline" GameObject
3. Repeatedly toggle the "Closed" parameter while observing the Spline Gizmo in Scene View
Expected result: The Spline Gizmo is updated each time the Closed parameter is toggled
Actual result: The Spline Gizmo is updated inconsistently
Reproducible with: 2.3.0 (2022.3.5f1, 2023.1.4f1, 2023.2.0a23)
Could not test with: 2021.3.28f1 (Splines package not available)
Note: When the toggle does not update, moving your cursor over the Scene View, or interacting with any other Unity UI via clicking on it updates the Gizmo.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Already fixed in splines 2.4 package, part of the SplineHandles performance improvement.
Changelog entry :
[SPLB-163] Improved performance of spline handles by caching spline data.
Duplicate of another internal issue: SPLB-163: Spline handles are very slow