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Fixed in 2018.3.X

Fixed in 2017.4.X, 2019.1.X

Votes

58

Found in

2018.2.11f1

Issue ID

1089060

Regression

No

Sounds do not play in WebGL Builds when launched in Safari 12

WebGL

-

How to reproduce:
1. Open the Project attached by the user (test.zip)
2. Open the "SampleScene" Scene, play it, notice the sound
3. Build the Project for WebGL
4. Launch the Build with Safari 12
5. Notice how sound is not playing in the Build

Expected result: Sound works in the Build
Actual result: Sound does not work in the Build

Reproducible with: 2017.4.0f1, 2017.4.13f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4

Notes: I could not test it with previous Safari versions, but I'm assuming the problem only occurs in Safari 12, as I've tested with another MacOS version which also had Safari 12 and the problem reproduced.

Comments (15)

  1. BlaneHadley

    Dec 21, 2018 15:58

    Here's a link to a thread with a workaround. It's at the tail end. Props to TheRoccoB for the answer.

    https://forum.unity.com/threads/chrome-on-the-dev-branch-version-66-may-block-audio-for-unity-webgl.517758/page-2

  2. tony_sumdog

    Nov 13, 2018 17:24

    Also experiencing this. We cannot ask our users to enable auto play in Safari since they are largely young children.

  3. 8volution

    Oct 23, 2018 04:19

    Go to Safari > Settings for This Website > Auto-Play. Then, select 'Allow all Auto-Play' and reload the page. This fixed it for me.

  4. 8volution

    Oct 23, 2018 04:18

    Go to Safari > Settings for This Website > Auto-Play. Then, select 'Allow all Auto-Play' and reload the page. This fixed it for me.

  5. snarf

    Oct 12, 2018 08:11

    Experiencing this as well on 2018.2.10f1 as well, so annoying..

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