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Fixed in 2018.3.X
Fixed in 2017.4.X, 2019.1.X
Votes
58
Found in
2018.2.11f1
Issue ID
1089060
Regression
No
Sounds do not play in WebGL Builds when launched in Safari 12
How to reproduce:
1. Open the Project attached by the user (test.zip)
2. Open the "SampleScene" Scene, play it, notice the sound
3. Build the Project for WebGL
4. Launch the Build with Safari 12
5. Notice how sound is not playing in the Build
Expected result: Sound works in the Build
Actual result: Sound does not work in the Build
Reproducible with: 2017.4.0f1, 2017.4.13f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
Notes: I could not test it with previous Safari versions, but I'm assuming the problem only occurs in Safari 12, as I've tested with another MacOS version which also had Safari 12 and the problem reproduced.
Comments (15)
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BlaneHadley
Dec 21, 2018 15:58
Here's a link to a thread with a workaround. It's at the tail end. Props to TheRoccoB for the answer.
https://forum.unity.com/threads/chrome-on-the-dev-branch-version-66-may-block-audio-for-unity-webgl.517758/page-2
tony_sumdog
Nov 13, 2018 17:24
Also experiencing this. We cannot ask our users to enable auto play in Safari since they are largely young children.
8volution
Oct 23, 2018 04:19
Go to Safari > Settings for This Website > Auto-Play. Then, select 'Allow all Auto-Play' and reload the page. This fixed it for me.
8volution
Oct 23, 2018 04:18
Go to Safari > Settings for This Website > Auto-Play. Then, select 'Allow all Auto-Play' and reload the page. This fixed it for me.
snarf
Oct 12, 2018 08:11
Experiencing this as well on 2018.2.10f1 as well, so annoying..