Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.3.0b7
Votes
0
Found in
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a14
2023.3.0a1
Issue ID
UUM-35817
Regression
No
Some tangents return NaN when the Tangents calculation method is set to Mikktspace
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “1” Game Object
4. In the Inspector Window right-click the “Check for Na N Tangents (Script)” Component and select “Check for Tangents NaNs"
5. Observe the Console Window
Expected result: Tangents were calculated correctly and no LogErrors are thrown
Actual result: Tangents were calculated incorrectly and multiple “Tangent 26912 is NaN” LogErrors are thrown
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Note: The reproduction does not occur with other tangent calculation methods
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2023.3.0b7):
Fixed some tangents returning nan in Mikktspace tangent calculation.