Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.3.0b7
Votes
0
Found in
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a14
2023.3.0a1
Issue ID
UUM-35817
Regression
No
Some tangents return NaN when the Tangents calculation method is set to Mikktspace
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “1” Game Object
4. In the Inspector Window right-click the “Check for Na N Tangents (Script)” Component and select “Check for Tangents NaNs"
5. Observe the Console Window
Expected result: Tangents were calculated correctly and no LogErrors are thrown
Actual result: Tangents were calculated incorrectly and multiple “Tangent 26912 is NaN” LogErrors are thrown
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Note: The reproduction does not occur with other tangent calculation methods
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0b7):
Fixed some tangents returning nan in Mikktspace tangent calculation.