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Fixed
Fixed in 6000.3.0b6, 6000.4.0a1
Votes
0
Found in
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116675
Regression
Yes
Some Map Overlays in Rendering Debugger prevent the Scene/Game views from rendering and spam errors
How to reproduce:
1. Create a new 3D URP Sample project and open the "TerminalScene" scene
2. Go to Window -> Analysis -> Rendering Debugger -> Frequently Used -> Rendering Debug
3. Open the "Map Overlays" dropdown
4. Select the "Additional Lights Cookie Atlas" or "STP" overlay
5. Observe the results
Expected results: Map overlay doesn't break anything
Actual results: "NullReferenceException" and "Render Graph Execution error" errors are constantly spammed and Scene/Game views are not rendered
Reproducible with: 6000.3.0a3, 6000.3.0b1
Not reproducible with: 6000.0.57f1, 6000.2.2f1, 6000.3.0a2
Reproducible on: macOS Sequoia 15.6 (M1), Ubuntu 24
Not reproducible on: No other environment tested
First lines of errors:
- Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
- NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, System.Single mipLevel, System.Boolean bilinear) (at ./Library/PackageCache/com.unity.render-pipelines.core@b95667a1e9cd/Runtime/Utilities/Blitter.cs:505)
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