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Fix In Review for 6000.4.0a1

Under Consideration for 6000.3.X

Votes

0

Found in

6000.3.0b1

6000.4.0a1

Issue ID

UUM-116675

Regression

Yes

Some Map Overlays in Rendering Debugger prevent the Scene/Game views from rendering and spam errors

-

How to reproduce:
1. Create a new 3D URP Sample project and open the "TerminalScene" scene
2. Go to Window -> Analysis -> Rendering Debugger -> Frequently Used -> Rendering Debug
3. Open the "Map Overlays" dropdown
4. Select the "Additional Lights Cookie Atlas" or "STP" overlay
5. Observe the results

Expected results: Map overlay doesn't break anything
Actual results: "NullReferenceException" and "Render Graph Execution error" errors are constantly spammed and Scene/Game views are not rendered

Reproducible with: 6000.3.0a3, 6000.3.0b1
Not reproducible with: 6000.0.57f1, 6000.2.2f1, 6000.3.0a2

Reproducible on: macOS Sequoia 15.6 (M1), Ubuntu 24
Not reproducible on: No other environment tested

First lines of errors:
- Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
- NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, System.Single mipLevel, System.Boolean bilinear) (at ./Library/PackageCache/com.unity.render-pipelines.core@b95667a1e9cd/Runtime/Utilities/Blitter.cs:505)

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