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Won't Fix
Votes
0
Found in
2021.3.40f1
2022.3.38f1
6000.0.11f1
Issue ID
UUM-75955
Regression
No
Some characters are not converted from an OpenType font to a font asset when working with an Arabic language
How to reproduce:
1. Open the “ReproArabic“ project
2. Open the “ReproScene“ scene
3. Observe the “Canvas/Parent Class/Arabic Text“ GameObject in the Game/Scene view
Expected result: No “□” characters in the text
Actual result: Some Arabic characters are replaced by the “□” character
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproducible on: macOS 14.5 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested
Workaround: In the “TMP Settings.asset“ add the “segoeui SDF“ font asset in the Fallback Font Assets List
Notes:
- Reproducible in the Player
- Changing the font asset to static and updating the atlas with the full Unicode ranges for the Arabic (see Assets\RTLTMPro\Ranges) support, does not fix the issue
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Resolution Note:
We have closed the ticket as the Text team is already working on adding full BIDI support to TextMesh Pro.