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Fixed in 4.5.X

Votes

6

Found in

4.3.1f1

Issue ID

579134

Regression

No

SkinnedMeshRenderer starts flickering after resuming an app

iOS

-

To reproduce:
1. Open the attached project
2. Build and run on iPhone4 with iOS 7.0.4
3. Press home button
4. Click on an app icon again
5. Wait for a couple of seconds
6. Repeat 3-5 steps until the mesh renderer starts flickering.

Comments (19)

  1. pashustwo

    Mar 01, 2014 14:50

    Still seeing this on iOS on Unity 4.3.4f1, observed on retina iPads only (iPad 3, iPad Air, iPad Mini Retina). After investigation it appears that all non-skinned vertex data (uv0, uv1, color) are coming through as zeroed. Usually happens on alternate frames, causing flickering, but have occasionally seen it permanently broken. Loading a new scene fixes it for a while.

  2. Tim-Wiese

    Feb 26, 2014 00:58

    This is still a problem on iPhone 4 with 4.3.4f1

  3. Hakko

    Feb 25, 2014 17:51

    This problem is still present on iPhone 4!

  4. F.G.

    Feb 18, 2014 16:28

    I also have this problem with the unity version 4.3.4f1 but only on iphone4. I tested this issue also on iphone4s, iphone5 and ipad mini, in my case on this devices the skinned mesh renderer works well. When I used Screen.SetResolution(460,320,true) specific for iphone4 it works also on iphone4. But this work around isn't an option at the moment. Please open this bug again.

  5. steego

    Jan 31, 2014 15:32

    I'm also seeing this issue with Unity 4.3.4f on iPhone 4.

  6. EmilienRegent

    Jan 29, 2014 17:15

    Hello,

    I'm currently using a Skinned Mesh Renderer with only one material on Unity 4.3.4f1 and I still have the bug of the flickering texture when I resume app. Problem occures only on my iPhone4 on iOS 7.0.2.

    Did someone see this problem recently or everyone is ok since this ticket has been fixed ?

    Thank you in advance for help or advices.

  7. SquaxShaun

    Jan 07, 2014 16:33

    I'm seeing this on iOS as well, originally just on iPhone 4, but have recently seen it on iPad mini retina as well :( A fix would be great, I'm reverting to unity 4.2 for now.

  8. skullthug

    Dec 18, 2013 22:25

    I've recorded a video of it happening in my app. Only occurs on iPhone 4 / Touch 4. I basically had to pull the version I updated this bug with and am not sure how to proceed.
    http://www.youtube.com/watch?v=dl9bh4WWwWU

  9. BarryNorthern

    Dec 18, 2013 07:16

    I'm seeing more and more issues of this nature appearing in fogbugz and Unity Answers. Looking at this it seems that the flickering begins for different reasons but always for SkinnedMeshRenderers on iPhone 4 or iPod touches since Unity 4.3. We were unable to fix by using any of the suggestions involving import settings or scale, and in the end had to resort to writing some native code to force the affected specific devices into half scale screen resolution, which appears to resolve it at the high cost of visual quality.

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