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Fixed

Votes

0

Found in

2023.1.0b16

Issue ID

UUM-36102

Regression

Yes

SkinnedMeshRenderer gets periodically deformed when the Editor is in the Play Mode

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Reproduction steps:
1. Open the attached project “DeformedMesh”
2. Open the Scene “Assets/Broken Scene.unity”
3. Enter the Play Mode
4. Observe the GameObject “Violet model” in the Game window

Expected result: The appearance of the GameObject “Violet Model” does not change
Actual result: Some of the meshes within GameObject “Violet Model” get periodically misplaced and stretched

Reproducible with: 2023.1.0a24, 2023.1.0b16, 2023.2.0a12
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0a23
Fixed in: 2023.2.0a13

Reproducible on: Windows 10
Not reproducible on: Intel macOS 13.3

Note: Maximizing the Game view will make the mesh look deformed more frequently

  1. Resolution Note:

    Fixed by another internal issue: UUM-35793: kGfxBufferModeScratch broken on d3d11

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