Search Issue Tracker
Fixed
Votes
0
Found in
2023.1.0b16
Issue ID
UUM-36102
Regression
Yes
SkinnedMeshRenderer gets periodically deformed when the Editor is in the Play Mode
Reproduction steps:
1. Open the attached project “DeformedMesh”
2. Open the Scene “Assets/Broken Scene.unity”
3. Enter the Play Mode
4. Observe the GameObject “Violet model” in the Game window
Expected result: The appearance of the GameObject “Violet Model” does not change
Actual result: Some of the meshes within GameObject “Violet Model” get periodically misplaced and stretched
Reproducible with: 2023.1.0a24, 2023.1.0b16, 2023.2.0a12
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0a23
Fixed in: 2023.2.0a13
Reproducible on: Windows 10
Not reproducible on: Intel macOS 13.3
Note: Maximizing the Game view will make the mesh look deformed more frequently
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
Fixed by another internal issue: UUM-35793: kGfxBufferModeScratch broken on d3d11