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Fixed
Votes
0
Found in
2023.1.0b16
Issue ID
UUM-36102
Regression
Yes
SkinnedMeshRenderer gets periodically deformed when the Editor is in the Play Mode
Reproduction steps:
1. Open the attached project “DeformedMesh”
2. Open the Scene “Assets/Broken Scene.unity”
3. Enter the Play Mode
4. Observe the GameObject “Violet model” in the Game window
Expected result: The appearance of the GameObject “Violet Model” does not change
Actual result: Some of the meshes within GameObject “Violet Model” get periodically misplaced and stretched
Reproducible with: 2023.1.0a24, 2023.1.0b16, 2023.2.0a12
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0a23
Fixed in: 2023.2.0a13
Reproducible on: Windows 10
Not reproducible on: Intel macOS 13.3
Note: Maximizing the Game view will make the mesh look deformed more frequently
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Resolution Note:
Fixed by another internal issue: UUM-35793: kGfxBufferModeScratch broken on d3d11