Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
796246
Regression
Yes
SkinnedMeshRenderer does not render a dynamic mesh that was created in-memory
How to reproduce:
1. Open attached project
2. Open scene Main.unity
3. Play the scene
4. Select any avatar by clicking on it
5. Input any name and press next
- A 3D avatar should be rendered
- Note that no avatar is actually rendered, despite being created properly
- Reproduced in Version 5.4.0b18 (cdaae1c8e465), Version 5.4.0b17 (d34aa569a642)
- Not reproducible in Version 5.3.5f1 (960ebf59018a)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment