Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
796246
Regression
Yes
SkinnedMeshRenderer does not render a dynamic mesh that was created in-memory
How to reproduce:
1. Open attached project
2. Open scene Main.unity
3. Play the scene
4. Select any avatar by clicking on it
5. Input any name and press next
- A 3D avatar should be rendered
- Note that no avatar is actually rendered, despite being created properly
- Reproduced in Version 5.4.0b18 (cdaae1c8e465), Version 5.4.0b17 (d34aa569a642)
- Not reproducible in Version 5.3.5f1 (960ebf59018a)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment