Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2023.2.20f1
6000.0.0b16
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-70734
Regression
No
Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the Hierarchy window, select “Without Rigidbody” GameObject
4. Add a Rigidbody2D Component (Component > Physics 2D > Rigidbody 2D)
5. Observe the GameObject in the Scene view
Expected result: The Shadow Caster 2D stays the same size
Actual result: The size of the Shadow Caster 2D increases
Reproducible with: 2023.2.20f1, 6000.0.0b16
Couldn't test with: 2021.3.37f1, 2022.3.26f1 (Casting Source option is not available)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment