Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.31f1
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-48391
Regression
No
ShimManager.IsScreenShimActive becomes false when maximizing/minimizing Simulator Window
How to reproduce:
1. Open the attached Project "Device Sim Test" and load Scene "SampleScene"
2. In the top left of the Game View switch from "Game" to "Simulator"
3. Enter Play Mode
4. Double-click on the Simulator tab to maximize it and then again to minimize it
5. Observe the Console
Expected Behaviour: ShimManager.IsScreenShimActive is True
Actual Behaviour: ShimManager.IsScreenShimActive is False (null)
Reproducible on: 2021.3.30f1, 2022.2.0a4
Fixed in: 2022.2.0a5
Notes:
- The issue is also reproducible when performing the Zoom gesture on the Trackpad
- Sometimes the issue also reproduces when maximizing the Window, such as with "Play Maximized"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.3):
Fixed a scaling issue in device simulator when the view is unmaximized