Search Issue Tracker
Fixed in 9.0.0-pre.1
Fixed in 7.0.5
Votes
1
Found in [Package]
8.0.0-pre.5
Issue ID
1401376
Regression
No
Shape of PolygonCollider2D doesn't update when Sprite Shape contains vertex at [0,0] and it's Profile doesn't have any Sprites
How to reproduce:
1. Open the user-submitted project
2. Open the scene "ReproScene" (Assets/Scenes/ReproScene.unity)
3. In the Hierarchy window, select the GameObject "Closed Sprite Shape"
4. In the Inspector window, under the Sprite Shape Controller component, click "Edit Spline"
5. In the Scene view, click and drag around the leftmost vertex of the Sprite Shape
6. Inspect the green outline of the Sprite Shape's Polygon Collider 2D
Expected result: The Collider updates to the changed Sprite Shape
Actual result: The Collider does not update to the changed Sprite Shape
Reproducible with: 3.0.18 (2019.4.35f1), 5.2.0 (2020.3.29f1), 7.0.3 (2021.2.11f1), 8.0.0-pre.5 (2022.1.0b7, 2022.2.0a4)
Note: The Collider updates as expected when the Sprite Shape's Profile contains Sprites
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 9.0.0-pre.1):
Fix for this issue is available on Unity 2022.2.0a16 and above
Resolution Note (fix version 7.0.5):
Fix for this issue will be available on Unity 2021.3.7f1 and above