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Shape.Countours will be incorrect for a shape which has rotated geometry

Package: Vector Graphics


How to reproduce:
1. Open the attached project ""
2. Open SampleScene
3. Click Play
4. Observe the Game View

Expected result: You see a rotated ellipse with a rotated red outline
Actual result: You see a rotated ellipse with a not rotated red outline

Reproducible with: 2.0.0-preview.6 - 2.0.0-preview.16 (2018.4.34f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Could not test with: 1.0.0-preview.13 - 2.0.0-preview.5 ('Vertex' does not contain a definition for 'settingIndex')

  1. Response avatar

    Resolution Note:

    The method VectorUtils.TessellateScene() will apply the transformation matrix defined in the SVG asset before returning the geometry. If you take the contour data directly from the vector Scene, it is your responsibility to apply the same transformation matrix on the bezier contour data.

    The transform can be found on the corresponding SceneNode.Transform property of the scene.

    An alternative solution to generate the contour would be to add a Stroke to the Shape instance associated with the node. Then, VectorUtils.TessellateScene() will generate the contour with proper transform.

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