Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.4.1p3
Issue ID
840600
Regression
No
Shaders with variants get lost when sharing asset bundles during runtime
Steps to reproduce:
1. Download and open attached project
2. Open scene "AssetLoader"
3. Run Assets-->AssetBundles-->Build AssetBundles
4. Select Assets-->AssetBundles-->Simulation mode
5. Hit play
6. See blue and red squares
7. Stop playing
8. Unselect Assets-->AssetBundles-->Simulation mode
9. Select Assets-->AssetBundles-->Local AssetBundle Server
10. Hit play
Video in edit
Expected result: 1 blue and 1 red square
Actual result: 2 red squares
Reproduced on: 5.2.3f1, 5.3.6f1, 5.4.1p3, 5.4.2f1, 5.5.0a1
Note: 5.5.0a1+, 5.3- shaders gets lost entirely(squares end up as pink during runtime)
Note: User notes that changing shader_feature to multi_compile in ShaderWithVarients fixes this problem, but makes too many possible shader configurations in his regular project. I was unable to replicate this behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment