Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.4.1p3
Issue ID
840600
Regression
No
Shaders with variants get lost when sharing asset bundles during runtime
Steps to reproduce:
1. Download and open attached project
2. Open scene "AssetLoader"
3. Run Assets-->AssetBundles-->Build AssetBundles
4. Select Assets-->AssetBundles-->Simulation mode
5. Hit play
6. See blue and red squares
7. Stop playing
8. Unselect Assets-->AssetBundles-->Simulation mode
9. Select Assets-->AssetBundles-->Local AssetBundle Server
10. Hit play
Video in edit
Expected result: 1 blue and 1 red square
Actual result: 2 red squares
Reproduced on: 5.2.3f1, 5.3.6f1, 5.4.1p3, 5.4.2f1, 5.5.0a1
Note: 5.5.0a1+, 5.3- shaders gets lost entirely(squares end up as pink during runtime)
Note: User notes that changing shader_feature to multi_compile in ShaderWithVarients fixes this problem, but makes too many possible shader configurations in his regular project. I was unable to replicate this behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment