Search Issue Tracker
Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
6000.0.0b11
Issue ID
UUM-52205
Regression
No
ShaderGUI.ValidateMaterial is called inconsistently
Reproduction steps:
1. Open the attached "repro_IN-55375.zip" project
2. Open the "Test" Scene
3. Build the project ("File > Build And Run")
4. Once the build completes, observe a red sphere in the Player - this means that "ValidateMaterial" was not called during the build process
5. Exit the Player
6. Open either the Scene or the Game view and notice (in the Console) that "ValidateMaterial" is called
7. Build the project
8. Notice that, while the project is building, "ValidateMaterial" is called again
9. Once the build completes, observe a green sphere in the Player
Expected result: "ValidateMaterial" is always called for every Material before being written to a build
Actual result: "ValidateMaterial" is only called if Material is visible at the time of a build
Reproduced with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested
Notes:
- Reproducible in the Player
- If you invert the changes done to the "MaleBody_Test" material, open the "Instantiated" Scene, and enter the Play Mode, the "ValidateMaterial" is not called and the red sphere is shown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
After much internal deliberation and investigation, we have decided not to fix this issue, since the fix would break a lot of existing projects.
As a compromise, a custom fix has been provided to the customer. We will properly address this issue in future versions of the engine.
Resolution Note (6000.0.X):
After much internal deliberation and investigation, we have decided not to fix this issue, since the fix would break a lot of existing projects.
As a compromise, a custom fix has been provided to the customer. We will properly address this issue in future versions of the engine.