Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
6.9.0
Issue ID
1188977
Regression
No
ShaderGraph with PBR Master node in Universal RP is disoriented and doesn't compile on Entities when SRP Batcher is enabled
To reproduce:
1. Open the attached project;
2. Open "repro" scene;
3. Enter Playmode;
4. Press button on top to switch between UniversalRenderPipeline.asset.useSRPBatcher true and false.
Expected result: the material on Entity is rendered same as on Game Object;
Actual result: the material of Entity is disoriented and rendered pink.
Reproduced with:
LWRP 6.9.0, Universal RP 7.0.1, 7.1.1, 7.1.2;
Entities & Hybrid Renderer 0.1.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment