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Won't Fix
Votes
0
Found in [Package]
7.1.1
10.8.1
12.1.4
13.1.2
14.0.2
Issue ID
SGB-4
Regression
No
[ShaderGraph] SphereMask node should output only float
Steps to reproduce :
- In shadergraph, create a "Sphere Mask" node
- Create float and Vector2/3/4 nodes
- Try assigning each of the to the "Coords" input of the "Sphere Mask" node
Result:
The output of the "Sphere Mask" node matches the dimension of the input
Expected:
The output of the "Sphere Mask" node should always be float
Notes:
As example, it should behave like the "Distance" node.
Not a big issue by itself, but probably maybe a small possible optimisation ?
Reproduces with: Shadergraph 10.8.1 & 12.1.4 (others were not tested)
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Resolution Note:
We agree with the requested change and will keep this improvement in consideration for a future refresh. As it doesn't represent a risk to users and isn't a priority, we won't be addressing this as a bugfix in the near future.