Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.1.1
10.8.1
12.1.4
13.1.2
14.0.2
Issue ID
SGB-4
Regression
No
[ShaderGraph] SphereMask node should output only float
Steps to reproduce :
- In shadergraph, create a "Sphere Mask" node
- Create float and Vector2/3/4 nodes
- Try assigning each of the to the "Coords" input of the "Sphere Mask" node
Result:
The output of the "Sphere Mask" node matches the dimension of the input
Expected:
The output of the "Sphere Mask" node should always be float
Notes:
As example, it should behave like the "Distance" node.
Not a big issue by itself, but probably maybe a small possible optimisation ?
Reproduces with: Shadergraph 10.8.1 & 12.1.4 (others were not tested)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note:
We agree with the requested change and will keep this improvement in consideration for a future refresh. As it doesn't represent a risk to users and isn't a priority, we won't be addressing this as a bugfix in the near future.