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Votes
1
Found in [Package]
12.0.0
Issue ID
1321227
Regression
No
[ShaderGraph] Multiple Sprites are drawn with world position UVs when the local position is passed into the Sample Texture 2D
How to reproduce:
1. Open the user's attached "test.zip" project
2. Open the "scene" Scene
3. Observe the "Sprite" GameObject in the Scene view
4. Enable the "Enable Me" GameObject in the Hierarchy window
5. Observe the "Sprite" GameObject in the Scene view
Expected result: Both "Enable Me" and "Sprite" GameObjects are drawn the same
Actual result: "Sprite" GameObject is drawn with world position UV
Reproducible with: 7.5.3 (2019.4.22f1), 10.4.0 (2020.3.1f1), 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a9)
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Resolution Note:
Using object position may not give consistent results with sprites. This is because when the sprites are batched they are combined into a single mesh. A given sprite mesh will be relative to the origin of the combined mesh.