Search Issue Tracker
Fixed in 10.0.1
Votes
0
Found in [Package]
3.3.0 - 7.1.2
Issue ID
1191620
Regression
No
[ShaderGraph][Mac] ShaderGraph's Preview Window displays different frames compared to Scene/Game View when Flipbook Node is used
Reproduction steps:
1. Open the attached project named "Case_1191620"
2. Open the "TestScene"
3. Open the "Test" ShaderGraph and Game view side by side
4. Enter Play mode
5. Observe the ShaderGraph's preview and a Cube in the Game view
Expected result: The Game view and the ShaderGraph's preview frames match
Actual result: The ShaderGraph's preview either skips or displays a wrong texture during certain frames
Reproducible with package versions: 3.3.0, 6.9.2, 7.1.2
Reproducible with: 2018.4.12f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a10
Could not test with: 2017.4.33f1(ShaderGraph was not available)
Notes:
The issue does not reproduce on Windows 10, only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
- Changing Signing organization on a Template still shows the same organization in the Hub
- [Android] Navigation bar does not go away when tapping on the screen to close the keyboard
- "InvalidOperationException" is thrown when clicking "Ctrl+Z" after opening Gradient Editor
Add comment