Search Issue Tracker
Fixed in 10.0.1
Votes
0
Found in [Package]
3.3.0 - 7.1.2
Issue ID
1191620
Regression
No
[ShaderGraph][Mac] ShaderGraph's Preview Window displays different frames compared to Scene/Game View when Flipbook Node is used
Reproduction steps:
1. Open the attached project named "Case_1191620"
2. Open the "TestScene"
3. Open the "Test" ShaderGraph and Game view side by side
4. Enter Play mode
5. Observe the ShaderGraph's preview and a Cube in the Game view
Expected result: The Game view and the ShaderGraph's preview frames match
Actual result: The ShaderGraph's preview either skips or displays a wrong texture during certain frames
Reproducible with package versions: 3.3.0, 6.9.2, 7.1.2
Reproducible with: 2018.4.12f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a10
Could not test with: 2017.4.33f1(ShaderGraph was not available)
Notes:
The issue does not reproduce on Windows 10, only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment