Search Issue Tracker
Fixed in 10.0.1
Votes
0
Found in [Package]
3.3.0 - 7.1.2
Issue ID
1191620
Regression
No
[ShaderGraph][Mac] ShaderGraph's Preview Window displays different frames compared to Scene/Game View when Flipbook Node is used
Reproduction steps:
1. Open the attached project named "Case_1191620"
2. Open the "TestScene"
3. Open the "Test" ShaderGraph and Game view side by side
4. Enter Play mode
5. Observe the ShaderGraph's preview and a Cube in the Game view
Expected result: The Game view and the ShaderGraph's preview frames match
Actual result: The ShaderGraph's preview either skips or displays a wrong texture during certain frames
Reproducible with package versions: 3.3.0, 6.9.2, 7.1.2
Reproducible with: 2018.4.12f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a10
Could not test with: 2017.4.33f1(ShaderGraph was not available)
Notes:
The issue does not reproduce on Windows 10, only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment