Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.8.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1329409
Regression
No
[Shader Graph][URP] UniversalUnlitSubTarget does not have a DepthNormalOnly pass
How to reproduce:
1. Open the user attached project
2. Open SamplScene
3. Enter Play mode
4. Observe the Cube which is using the ShaderGraph_Unlit target material
Expected results: Lit and Unlit Cubes correctly draw their depth
Actual results: Unlit Cube does not draw depth
Reproducible with: 7.6.0(2019.4.25f1), 10.4.0(2020.3.6f1), 11.0.0(2021.1.4f1), 12.0.0(2021.2.0a15)
Notes:
1. Switching the Source setting in the Forward Renderer asset's SSAO component fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b7
Resolution Note (fix version 10.8.0):
Fixed in URP 10.8.0 which is available in Unity 2020.3.18f1 and above