Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1335330
Regression
No
[Shader Graph] Position node "Object" is not consistent when GameObjects are batched
How to reproduce:
1. Open the user's attached "WSPositionIssue" project
2. Open the Scene "SampleScene"
3. Inspect the Cubes in the Scene
4. Enter the Play Mode
Expected results: The Cubes stay the same
Actual results: The Cubes become pink
Reproducible with: 7.6.0 (2019.4.26f1), 10.5.0 (2020.3.8f1), 11.0.0 (2021.1.6f1), 12.0.0 (2021.2.0a17)
Could not test with: 2018.4 because HDRP/URP required for Shader Graph were not yet available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
This is a duplicate of issue #1334614