Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1335330
Regression
No
[Shader Graph] Position node "Object" is not consistent when GameObjects are batched
How to reproduce:
1. Open the user's attached "WSPositionIssue" project
2. Open the Scene "SampleScene"
3. Inspect the Cubes in the Scene
4. Enter the Play Mode
Expected results: The Cubes stay the same
Actual results: The Cubes become pink
Reproducible with: 7.6.0 (2019.4.26f1), 10.5.0 (2020.3.8f1), 11.0.0 (2021.1.6f1), 12.0.0 (2021.2.0a17)
Could not test with: 2018.4 because HDRP/URP required for Shader Graph were not yet available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
This is a duplicate of issue #1334614