Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4.28f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1347872
Regression
No
Shader.worldPosition interferes with drawing of the Shader when using DrawMeshInstanced
Reproduction steps:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. Click on the "Use Matrix" button
5. Observe the Game View
Expected result: The yellow cubes are still visible
Actual result: The yellow cubes disappear
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b6, 2022.1.0a4
Note:
- Reproducible on all Graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a9
The behavior that the User is experiencing is By Design, yet while calling so (incorrectly) they would not have gotten any useful errors. This fix implements an error for the Users to know what's going on