Search Issue Tracker
In Progress
Fix In Review for 1.0.6
Votes
0
Found in [Package]
1.0.5
Issue ID
BEHAVB-89
Regression
No
Setting enum values in blackboard not respecting assigned values.
*Steps to reproduce:*
1. In a behavior graph create a new enum via the blackboard menu. Create a few fields but assign bitflag values (1, 2, 4, 8).
enum EEnum
{
None=0,
A=1,
B=2,
C=4,
D=8
};
2. In SetBlackboardVariableValueCommandHandler put a breakpoint in Process and set the blackboard value to A, B, C or D.
3. Observe that command.Value is the index of the element in the enum value as it is the value of the item in the dropdown. This is immediately written to the variable and so does not represent the value assigned.
\\
*Reproducible with versions:* All
*Not reproducible with versions:*
*Can’t test with versions:*
\\
*Tested on (OS):* N/A
\\
*Notes:*
*
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
- [Linux] VR template "Tutorial Player" GameObject becomes blank after entering Play mode
- Editor window minimizes when changing the Layout while using the Windows split-screen function
- Object pools do not reset when re-entering the Play Mode with reload domain disabled
- Performance issue when using Shadow-Casting Lights with Batch Renderer Groups
Add comment