Search Issue Tracker
Fixed in 2021.3.10f1
Fixed in 2020.3.X, 2020.3.39f1, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.35f1
Issue ID
UUM-9205
Regression
No
Setting AudioSpeakerMode.Mono has no effect on Android devices
Setting the configuration speakerMode = AudioSpeakerMode.Mono on Android has no affect on audio being played back. Other platforms like iOS and windows appear to work correctly and playback in Mono.
Was suggest to create new bug for further investigation:(slack thread for reference)
[https://unity.slack.com/archives/C06TQ1UF2/p1656017672035049]
Sample of code being used:
{code:java}
AudioConfiguration audioConfig = AudioSettings.GetConfiguration();
audioConfig.speakerMode = AudioSpeakerMode.Mono;
AudioSettings.Reset(audioConfig);{code}
Phone: Samsung Galaxy S10 (Android 11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note (fix version 2023.1):
Fixed Android mono audio output.
Resolution Note (fix version 2022.2):
Android: Added mono audio output support.
Resolution Note (fix version 2022.1):
Android: Added mono audio output support.
Resolution Note (fix version 2021.3):
Android: Added mono audio output support.
Resolution Note (fix version 2020.3):
Android: Added mono audio output support.