Search Issue Tracker
Fixed
Fixed in 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a9
Votes
0
Found in
2020.3.35f1
Issue ID
UUM-9205
Regression
No
Setting AudioSpeakerMode.Mono has no effect on Android devices
Setting the configuration speakerMode = AudioSpeakerMode.Mono on Android has no affect on audio being played back. Other platforms like iOS and windows appear to work correctly and playback in Mono.
Was suggest to create new bug for further investigation:(slack thread for reference)
[https://unity.slack.com/archives/C06TQ1UF2/p1656017672035049]
Sample of code being used:
{code:java}
AudioConfiguration audioConfig = AudioSettings.GetConfiguration();
audioConfig.speakerMode = AudioSpeakerMode.Mono;
AudioSettings.Reset(audioConfig);{code}
Phone: Samsung Galaxy S10 (Android 11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
- Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Resolution Note (fix version 2023.1.0a9):
Fixed Android mono audio output.
Resolution Note (fix version 2022.2.0b8):
Android: Added mono audio output support.
Resolution Note (fix version 2022.1.16f1):
Android: Added mono audio output support.
Resolution Note (fix version 2021.3.10f1):
Android: Added mono audio output support.
Resolution Note (fix version 2020.3.39f1):
Android: Added mono audio output support.