Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a10
2019.3.0b6
2020.1.0a1
Issue ID
1190809
Regression
Yes
Setting a default preset for any UI component throws a Recursive Serialization error after re-launching the project
How to reproduce:
1. Create a new Unity project
2. Create a UI > Text GameObject
3. Select the GameObject and create a preset for the Text component
4. Set the preset as the default Text preset by clicking 'Add to Text default'
5. Save the project and restart it
Expected result: no errors are thrown upon launching the project
Actual result: 'Recursive Serialization is not supported' error is thrown upon launching the project
Reproducible with: 2019.3.0a10, 2019.3.0b7, 2020.1.0a9
Not reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0a9
Could not test with: 2017.4.33f1(presets unavailable)
Reproducible with package versions: 1.0.0
Notes:
Full error: Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either. See stacktrace.)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment