Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.2.0a1
2019.3.0b10
Issue ID
1196326
Regression
Yes
Services IAP tab Import feature points at broken unpackaged IAP/UDP assets
Services IAP tab Import feature points at broken unpackaged IAP/UDP assets
Current result:
After enabling IAP in a project from ihe services tab, the user wil be provided an option to "import" the required IAP assets into the project. Currently this import feature points at old non-packaged IAP/UDP assets which are broken in later versions of Unity. The user will need to delete these assets to recover their project.
Expected result:
The import feature will trigger the package installation process for the appropriate IAP/UDP packages.
Steps to reproduce:
- Create a new Unity project
- Window > General > Services
- Enable and configure your organisation for cloud services
- From the services window, select In-App Purchasing
- Enable In-App Purchasing
- Observe after In-App Purchasing is enabled, the option to Import IAP assets will be provided to the user
- Use the Import button to import IAP assets
- After the import process, observe numerous reference errors
- Observe that the old assest have been copied into the Plugin folder rather than installed via package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note:
I can no longer reproduce this issue- on the same machine, with the same builds, on the same projects. As I've also now tried on multiple other configurations and cannot reproduce, I will close this issue as fixed, ensuring it will be retested until we have some confidence it is no longer an issue.