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Fixed in 2021.1.X

Votes

0

Found in

2018.4

2020.1.5f1

2020.2

Issue ID

1277419

Regression

No

SerializedProperty array values get copied from one Asset to another when modifying the array while having two Assets selected

Serialization

-

How to reproduce:
1. Open user's attached "ArrayBug" project (and replace SpriteAssetEditor.cs with newer version of attached here)
2. In the Hierarchy select "Sprite Asset 1" and "Sprite Asset 2" together
3. In the Inspector press the "Add New (Broken)" button

Expected results: The old values stay the same they were on the Assets
Actual results: The values get copied from one Asset to another

Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3

Notes:
- The issue is reproducible when using the arraySize++ and DeleteArrayElement functions
- The issue is not reproducible when using intValue++ function

  1. Resolution Note (fix version 2021.1):

    Fixed in Unity 2022.1.0a4

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