Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2020.1.5f1
2020.2
Issue ID
1277419
Regression
No
SerializedProperty array values get copied from one Asset to another when modifying the array while having two Assets selected
How to reproduce:
1. Open user's attached "ArrayBug" project (and replace SpriteAssetEditor.cs with newer version of attached here)
2. In the Hierarchy select "Sprite Asset 1" and "Sprite Asset 2" together
3. In the Inspector press the "Add New (Broken)" button
Expected results: The old values stay the same they were on the Assets
Actual results: The values get copied from one Asset to another
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3
Notes:
- The issue is reproducible when using the arraySize++ and DeleteArrayElement functions
- The issue is not reproducible when using intValue++ function
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes after some time when using NavMeshQuery::Raycast
- Cube is rendered green when its color is set to black and using the Lift Gamma Gain Volume interpolation
- Inner and outer exceptions are not unrolled correctly
- [iOS][WebGL] Audio Clip doesn't play when Load Type is set to Decompress On Load and iOS Silent Mode is enabled
- Crash on EditorBuildSettings::GetConfigObject when closing a specific project
Resolution Note (fix version 2021.1):
Fixed in Unity 2022.1.0a4