Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2020.2.0b1
Issue ID
1275085
Regression
No
Selection area in the Tile Palette Window stays at the same place after undoing
How to reproduce:
1. Open attached project "SUS-836.zip"
2. Open the Tile Palette Window
3. Enable 'Edit'
4. Select an area with a colored tile inside
5. Move the area with the Move tool
6. Click Ctrl+z to undo the moving
Expected result: Selection area moves together with the tiles
Actual result: Selection area stays in the same place
Reproducible with - 2018.4.25f1, 2019.4.9f1, 2020.1.2f1, 2020.2.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.0a1 and above