Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.3.0b1
Issue ID
UUM-116902
Regression
No
Selecting the Capture in the Profiler's Capture List doesn't throw a warning about opening a different Capture when the "Shift" key is held during the selection
How to reproduce:
1. Create a new Unity project
2. Go to Window -> Analysis -> Profiler
3. Switch to "Edit Mode", record anything and click "Save" for at least couple of times
4. Open any Capture
5. Hold the "Shift" key and open another Capture
6. Observe the results
Expected results: Warning about opening the different Capture is thrown
Actual results: No warnigns are thrown
Reproducible with: 6000.3.0b1
Can't test with: 6000.0.57f1, 6000.2.2f1 (No Captures list)
Reproducible on: macOS Sequoia 15.6 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
- Error “NullReferenceException: Object reference not set to an instance of an object“ is present when the UI Toolkit Debugger window is docked and inactive on Editor launch
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
Resolution Note:
This is a feature, as covered in documentation here https://docs.unity3d.com/2020.1/Documentation/Manual/ProfilerWindow.html
Search for:
"Hold down the Shift button and click the Load button to append the file contents to the current profile frames."