Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1.0a1
2019.1.0a2
2019.1.1f1
2019.3.0a1
Issue ID
1153558
Regression
Yes
Selected Asmdef reference gets stuck on the first selection when Asmdef has some references saved before
How to reproduce:
1. Open the attached project ("case_1153558-WrongAsmdef.zip")
2. Inspect the "NewAssembly" assembly definition in the Assets folder
3. Add an assembly definition reference by clicking the "+" button
4. Select any assembly definition from the list by clicking on it or by using the arrow keys
5. Notice how the selected reference is actually reflected in the inspector
6. Click Enter and edit the same assembly definition reference again
7. Notice that only the first selected assembly definition is saved as selected
Expected results: Selected assembly definition reference changes based on what is actually selected
Actual results: Selected assembly definition reference gets stuck on the first selection
Reproducible with: 2019.1.0a2, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Not reproducible with: 2017.4.27f1, 2018.4.0f1, 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment