Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2023.2.17f1
6000.0.0b14
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-70048
Regression
No
Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
How to reproduce:
1. Open the attached project “canvastest.zip“
2. Open the “Assets/Samples/App UI/1.0.5/UI Kit/Scenes/UI Kit.unity“ Scene
3. Enter Play Mode
4. In the Game view find the “Canvas“ section
5. Click once on it to focus on the grid with the red square
6. Scroll up/down/left/right within the grid
Expected result: Scrolling is normal
Actual result: Scrolling is extremely fast
Reproducible with: 2023.2.0a16, 2023.2.17f1, 6000.0.0b16
Can’t test with: 2021.3.37f1, 2022.3.24f1, 2023.2.0a15 (The “UIToolkitInputConfiguration.SetRuntimeInputBackend(UIToolkitInputBackendOption.Default);“ method does not work)
Reproducible on: macOS 14.4 Sonoma (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment