Search Issue Tracker
Fixed in 2020.3.37f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0a16
Votes
0
Found in
2019.4.32f1
2020.3.29f1
2021.3.0f1
2022.1.0b16
2022.2.0a13
Issue ID
UUM-1513
Regression
No
Screen.SetResolution with ExclusiveFullScreen and lower than half the native resolution moves the window to another display
Reproduced on 2019.4.32f1, 2020.3.29f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a13.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment