Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.3.4f1
Issue ID
796649
Regression
No
Screen.orientation returns inverted values on iOS after playing full screen video
How to reproduce:
1. Open attached project
2. Build to iOS and run
3. Put the device into portrait mode
- Note the top left corner of the screen where it displays the current orientation
4. Press the Play Movie button
5. While the movie is playing, switch to Landscape Left orientation
- Note the current orientation once the movie is finished playing - it will be the exact opposite of what it should be
- Changing the orientation of the device now returns inverted orientation every time
- Reproduced in Version 5.3.5f1 (960ebf59018a), Version 5.4.0b18 (cdaae1c8e465)
- Blocked from testing 5.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
mohitramani
Oct 18, 2016 21:29
Hi, Any updates on this plssssss... We sitting on our launch date..
mohitramani
Aug 29, 2016 07:49
When can we expect this getting fixed?