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Fixed
Fixed in 6000.2.0b2
Votes
0
Found in
6000.2.0b2
Issue ID
UUM-105398
Regression
Yes
Scene View stops rendering when Scene Camera is moved in first person with Isometric perspective
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Enable the Cameras overlay in the Scene View
- Enable the "Control a camera" mode in the Cameras overlay
- Enable the Isometric perspective
- Move the camera around with right-click
- Return to Scene camera (Disable the "Control a camera" mode in the Cameras overlay)
- Observe the Scene View
Actual results: The Scene View is gray and nothing is rendered in the scene
Expected results: Everything is rendered properly the same as at the beginning of the reproduction
Reproducible with versions: 6000.2.0b2
Not reproducible with versions: 6000.0.49f1, 6000.1.4f1, 6000.2.0b1
Tested on (OS): macOS Silicon Sequoia 15.3, Ubuntu 22.04, Windows 11
Notes:
- When moving the camera around in step 5, the perspective icon in the Scene View is jittering
- Restarting the Editor does not fix the issue
- Closing the Scene View and reopening the Scene View fixes the issue
- Creating a GameObject after step 6 throws an error:"Invalid worldAABB. Object is too large or too far away from the origin."
- The MainCamera position is changed to very random numbers, resetting the transform does not fix the issue
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Resolution Note (fix version 6000.2.0b2):
Reverting the PR causing the issue.