Search Issue Tracker
Fixed
Fixed in 2022.3.53f1, 6000.0.27f1, 6000.1.0a4, 7000.0.0a10
Votes
0
Found in
2022.3.52f1
6000.0.26f1
6000.1.0a3
7000.0.0a10
Issue ID
UUM-86183
Regression
Yes
Scene view freezes when "NullReferenceException" is thrown in a .delayCall
Reproduction steps:
1. Open the attached “repro_IN-87492“ project
2. Open the Scene view
3. Try to move the camera in any way
Expected result: The camera moves
Actual result: The camera doesn’t move
Reproducible with: 2022.3.14f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.45f1, 2022.3.13f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
-
antoinebr_unity
Nov 13, 2024 18:47
Hey Stein, it's indeed something we want to fix but will be done in seperate work. Thank you for the feedback!
-
ThomasLopez
Nov 12, 2024 21:48
Hi Stein,
This bug ticket is intending to fix the SceneView freezer problem, that was also the source of other bugs. I understand the problem regarding the delay calls and the exceptions, this is another one indeed. Let me discuss about this with some persons from my team and we will come back to you :) -
steinbitglis
Nov 04, 2024 07:26
That sounds like an incorrect solution to this issue 😮
Don't give up on delayCall, but make it so that EditorApplication.delayCall will not abort once a single subscriber throws an exception. To do this, call Delegate.GetInvocationList() and wrap each call in a try-catch clause, so each exception is handled separately, as it should.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 7000.0.0a10):
Moved the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Resolution Note (fix version 6000.1.0a4):
Moved the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Resolution Note (fix version 6000.0.27f1):
Moved the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Resolution Note (fix version 2022.3.53f1):
Moved the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.